Items

Cloak of Diversion

This unassuming cloak can be used to get out of a bad situation. As a bonus action, the wearer can say the command word. This makes the wearer invisible until their next turn, and doubles the wearer’s speed until their next turn. Once the wearer becomes invisible, the cloak then falls to the ground, turns to mist, and blows away, consumed by use.

Symbol of Healing Word

This symbol has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Healing Word spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The symbol regains 1d6 + 1 expended charges daily at dawn. If you expend the symbol’s last charge, roll a d20. On a 1, the symbol crumbles into ashes and is destroyed.

Wolfsbane Tincture

This herbal concoction’s intended use is preventing the contraction of lycanthropy. Spending one dose and one minute to treat an injury caused by a werebeast’s bite grants the injured another constitution saving throw to prevent contracting lycanthropy. This treatment is only effective once per day.

Items

Curse of Strahd (play-by-post) JDP JDP